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I would like to have the option to store effects as presets, so they can easily be modified and used in cues.
So for example, if some effects in a touring production won't fit with the new stage, you can simply modify the effect preset and since it's used as a reference, the cue with it would automatically update.
This would be much easier than it's now (load the cue with the effect, load the effect, change some values, store into the existing cue).
Maybe it's possible to get this on the console, just like the other preset pools
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01-07-2022, 09:13 AM
(This post was last modified: 01-07-2022, 09:14 AM by Angelo.)
This is possible on this way:
Programm an effect on 8 Phantoms (for example) and record them on an executor.
Then press [EDIT] and select the executor, now you can load the values (press the button on the screen)
Select the other movingheads were you want to copy the effect into.
Go to the EFFECT-page and press twice on the number below 'FIXTURES'
(in my case it is '8')
You can select now the option 'Store selected fixtures into effect'
On this way you can copy effect from fixtures into other fixtures.
So we cannot store them into Presets, but on this way we have a 'workround' :-)
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A lighting console would benefit from implementing the capability to save effects as presets and quickly alter them for usage in cues
ovo game
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[color=#333333][font=adobe-clean, 'Source Sans Pro', -apple-system, BlinkMacSystemFont, 'Segoe UI', Roboto, sans-serif]In the Effects panel, the Presets bin contains presets for popular effects. You can save time by using a preset made for a specific purpose
slope unblocked, rather than configuring an effect yourself. [/font][/color]
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That sounds like a useful feature request. Storing effects as presets would indeed make it more convenient to modify and use them in cues. With effect presets, you could easily make adjustments to fit different stages or production requirements without the need to individually modify each cue.
pge outage map
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Once the effect is dialed in to your satisfaction, save it as a preset. This process may vary depending on the console you are using. Typically, you can find an
Wordle option to store or save the effect parameters as a preset within the effect section of the console's user interface.
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LenI would like to have the option to store effects as presets, so they can easily be modified and used in cues.
So for example, if some effects in a touring production won't fit with the new stage, you can simply modify the effect preset and since it's used as a reference, the cue with it would automatically update.
This would be much easier than it's now (load the cue with the effect, load the effect, change some values, store into the existing cue).
Maybe it's possible to get this on the console, just like the other preset pools
the workaround is quite complicated, when it is not installed appear in the pre-installed section
lego 2k drive
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When you import it via the Effects panel you should see it when you twirl down the folder named
dino gamePresets.
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(15-07-2023, 05:59 AM)sharase Wrote: Once the effect is dialed in to your satisfaction, save it as a preset. This process may vary depending on the console you are using. Typically, you can find an Wordle option to store or save the effect parameters as a preset within the effect section of the console's user interface.
What you're talking about is very similar to the way I was originally going to say it, hopefully everything is correct.
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Talk about a potential
Red Dead Redemption 3 , which has been widespread in the gaming industry for some time, with the tremendous success of its 2018 predecessor forcing anticipation about a sequel. While there is a strong desire for a third part in such a defining series, it is impossible to predict what type of story direction the game will ultimately take.