cuelist appereance in magic sheet
#1
In the magic sheet you can give the preset a colour and an icon, can this also be done with a cue list?
For example: you have saved a colour in a cue list, e.g. red. You can make the frame of the cue list red, but not like a preset in the magic sheet.

Thanks in advance
Glenn Serneels
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#2
No, this is not possible at the moment.

We’ll add this to the wish list, and consider this for future updates.

Denis
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#3
(02-05-2022, 08:29 PM)denishessberger Wrote: No, dordle fnf this is not possible at the moment.

We’ll add this to the wish list, and consider this for future updates.

Denis
Has it been added to the update now?
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#4
(31-08-2022, 10:03 AM)Mathew23 Wrote:
(02-05-2022, 08:29 PM)denishessberger Wrote: No, dordle fnf this is not possible at the moment.

We’ll add this to the wish list, and consider this for future updates.

Denis
Has it been added to the update now?

No. The latest version is 2.1 (released in april, so before your inquiry) and the release notes can be found here.

https://forum.highlite.com/thread-1297.html

I'll move this thread to feature requests.
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#5
(14-10-2022, 09:41 AM)denishessberger Wrote:
(31-08-2022, 10:03 AM)Mathew23 Wrote:
(02-05-2022, 08:29 PM)denishessberger Wrote: No, dordle fnf this is not possible at the moment.

We’ll add this to the wish list, and consider this for future updates.

Denis
Has it been added to the update now?

No. The latest version is 2.1 (released in april, so before your inquiry) and the release notes can be found here.

https://forum.highlite.com/thread-1297.html stumble guys

I'll move this thread to feature requests.
The latest version has been released and I think it's very useful for stumble guys game
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#6
I recommend keeping the cue list organized and easy to navigate by using color-coding or icons to differentiate between cues. You might consider structuring it like a game interface, similar to how math playground organizes tasks, making it intuitive and quick to reference during live sessions. Simplifying the layout will help ensure that important cues stand out, just like key tasks in a game.
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